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Stage 1

Opponents: Goblins (Retaliation+Poison)

Boss: "Def Hand" David, 75 hp ranger

Battlefield: 4 Explosive Barrels that explode upon death dealing 12 fire damage to surrounding units.

Special Units: None

Deck used:  Armour helps prevent the non-sundered units to get trough, save Direct Damage spells for if enemy does sunder a unit.

Notes: Sunder Armour will be your main concern here, as these will go trough your armoured units. Decay is nasty too, but can be more easily dealt with.

 

Stage 2:

Opponents: Goblins (Retaliation+Poison), Black Market Caravans (explode upon death dealing damage to surrounding units)

Special Units: Raid Leader Gubba (+1 attack to all goblins, hit and run)

Boss: Little Jacob, Mage

Battlefield: 4 Explosive Barrels that explode upon death dealing 12 fire damage to surrounding units.

Special Units: Raid Leader Gubba (+1 attack to all goblins, hit and run)

Deck used: Most standard decks work. Magic resist/immune units can help with avoiding insta-death by his spells and explosive caravans.

Watch out for: Boss uses Hermes wings and casts meteor storms (8 fire dmg in fixed cross area)

 

Additional Notes:
Shimmering Cave is notably easy even on hardmode, and is often either spikerushed or autood

© 2014 Dreams of Fury

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